Spiritmaster Weapon Equip
Passive · 16000000
- MP cost
- 0
Allows equipping Spiritmaster weapons. [Applicable weapons] Orb, Spellbook
Spiritmaster skill effects, cooldowns, MP costs and traits. Compare with 300 recent recorded fights.
Global · Client 117. Curated skill descriptions and recent combat snapshots. Numbers may change with patches.
View interactive skill levels and combat statistics
Passive · 16000000
Allows equipping Spiritmaster weapons. [Applicable weapons] Orb, Spellbook
Active · 16010000
Deals Water damage to a target within 20m and restores 100 MP.
Active · 16020000
Deals Wind damage to a target within 20m and restores 100 MP.
Active · 16030000
Deals Earth damage to a target within 20m and restores 150 MP.
Active · 16040000
Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m of the target.
Active · 16050000
Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m of the target.
Stigma · 16060000
Deals damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP.
Active · 16070000
Deals damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.
Stigma · 16080000
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.
Active · 16090000
Selects a target within 20m and deals damage every 1s for 10s, removing up to 3 buffs. Deals extra damage based on the number of buffs removed. 1 Removed: Damage 2 Removed: Damage 3 Removed: Damage
Active · 16100000
Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. Spirit Skill Cooldown: 3s
Active · 16110000
Summons a Water Spirit. The Water Spirit uses a skill that deals Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. Spirit Skill Cooldown: 3s
Active · 16120000
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals Wind damage to up to 4 enemies within 5m of the target and restores HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. Spirit Skill Cooldown: 3s
Active · 16130000
Summons an Earth Spirit. The Earth Spirit uses a skill that deals Earth damage to a target within 20m and increases Enmity by 33000. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. Spirit Skill Cooldown: 3s
Active · 16140000
Select a target within 20m and deal damage to up to 4 enemies within 4m of the target and inflict Curse. Curse: Deals Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s The Spirit joins for a coordinated assault. Fire: AoE damage Water: damage Earth: damage and reduces Status Effect Resist by 10% Wind: AoE damage and Damage over Time Ancient: AoE damage
Stigma · 16150000
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: AoE damage and Knockdown Water: damage and Slow Earth: damage and Seal Wind: AoE damage and Stun Ancient: AoE damage and Knockdown
Active · 16160000
Receives Spirit Protection, increasing the same Element Tolerance as the summoned Spirit by 10% for 3s, and resists 1 Skill Attack. Can only be used while a Spirit is summoned.
Stigma · 16170000
Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 26% to the Spiritmaster and 26% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.
Active · 16180000
Apply 30% Combat Speed, 30% Spell Action Speed, 110 Magic Attack Bonus effects to the caster and spirit summons for 15s.
Stigma · 16190000
Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects.
Active · 16200000
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Active · 16210000
Deals damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s. 100% chance to inflict Fear and Root on NPC targets.
Stigma · 16220000
Selects a target within 20m and deals damage to up to 4 enemies within 4m, and deals Damage over Time every 1s for 10s.
Stigma · 16230000
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals extra damage based on the number of buffs removed.
Stigma · 16240000
Deals damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: AoE damage Water: damage Earth: damage Wind: AoE damage Ancient: AoE damage
Stigma · 16250000
Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%.
Stigma · 16260000
Deals damage to a target within 20m, with a 75% chance to inflict Seal for 5s.
Active · 16270000
Consumes own HP to restore HP to the summoned spirit.
Active · 16280000
Deals damage to a Stagger target.
Active · 16290000
Returns the Fire Spirit to the Spirit Realm. The Fire Spirit rushes towards a target within 20m and uses a skill which deals damage to up to 4 enemies within 5m. Continues fighting using basic attacks with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%.
Active · 16300000
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals damage to a target within 20m.
Active · 16310000
Deals damage to the target and restores summoned Spirit's HP.
Active · 16330000
A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP.
Active · 16340000
Deals damage to a target afflicted with Stagger within 20m.
Active · 16350000
Deals damage to a Stagger target.
Stigma · 16360000
Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 22.5s.
Stigma · 16370000
Has a 50% chance to deal extra damage to enemies on landing an attack for 22.5s. Cooldown: 1s
Stigma · 16700000
Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Passive · 16710000
Increases the caster's PvE Damage Boost by 45%, PvP Damage Boost by 22.5%, and Perfect Chance by 16%. Increases the Spirit's PvE Damage Boost by 45%, PvP Damage Boost by 22.5%, and Perfect Chance 16%.
Passive · 16720000
Increases the caster's Defense by 80% and Spirit's Defense by 80%.
Passive · 16730000
Has a 50% chance to deal extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s
Passive · 16740000
Increases the caster's Critical Hit by 490, with a 50% chance to deal damage on landing a Critical Hit. Cooldown: 1s
Passive · 16750000
Has a 50% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 90% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
Passive · 16760000
Increases the caster's Mental-type Chance(s) by 50% and Double Chance by 12%.
Passive · 16770000
Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP when landing an attack. Cooldown: 1s
Passive · 16780000
Increases Critical Damage Boost by 5% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
Passive · 16790000
Increases the caster's Status Effect Resist by 95%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 74% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Passive · 16800000
Has a 50% chance to deal extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s