JaMeter · 한국어

JaMeter v2.3.0.628 update & settings guide

Includes pet collection, boss damage scope, importance colors and UI improvements since v614. Restart the meter or check for updates in Settings.

Download update

1. Enable the pet collection HUD

Settings → Pet collection → Show collection HUD: On

You can also open or hide it with the pet icon in the menu shown when hovering over the meter.

- Shows current souls / souls required for the next stage for owned and unowned pets.

- Separates Korea/Global, servers and characters. Currently supports Global's 3-stage and Korea's 5-stage progression.

- Keeps the same character's list through teleports. Saved observations show their observation time and refresh when new game data arrives.

Empty list? Once your character is identified, open the in-game pet list once. Unknown balances are not displayed as a made-up zero.

Settings → HUD display → Show only over AION2 also applies to pets: switching to another application hides the HUD, and returning restores it.

Enable the pet collection HUD
v628 actual UI · illustrative view
Enable the pet collection HUD
v628 actual UI · illustrative view

2. Pet filters, placement and details

Settings → Pet collection → List and appearance

- Sort order: Recent gains is the default. A pet moves to the top after a new soul gain, including when you previously dragged rows into your own order.

- Background opacity: Adjust it here or directly with the slider in the pet HUD header.

- Pet portraits / Soul gain highlight: Toggle portraits and gain effects independently.

HUD filters: Choose genus, owned/unowned/growing/collecting status, stage and sort order. Use the ≡ menu for name search.

Move and resize: Drag the header to move the HUD; drag its bottom-right corner to resize. The lock stops movement while resizing stays available. You can also use Arrange HUD in Pet collection settings.

Hover a pet row: See a larger portrait, genus, stage, souls, remaining requirement and reference spawn regions. These are not live spawn locations or map pins.

≥ means: The observed minimum after spending, while the exact balance is still unknown. Lifetime gains are kept separate from remaining souls.

Pet filters, placement and details
v628 actual UI · illustrative view

3. Track only your party or force on a boss

Settings → Field boss damage → Track players

Settings → Abyss boss damage → Track players

These two settings are saved independently.

- Surrounding players: Keeps the existing display mode.

- Own party: Counts observed damage to that boss from confirmed members of your party.

- Own force: Counts observed damage to that boss from confirmed members of your force, with support for a 20-player force display.

Excludes other forces and damage to nearby regular monsters. Unconfirmed players are not guessed into your roster.

Choose before the fight: Changing scope starts a fresh record for that scope.

Abyss note: Surrounding players may include the existing estimated display. Own party/force uses received observations only and does not invent missing damage. This does not guarantee complete damage visibility for everyone.

Spawn timings, voice and boss selection remain under Settings → Boss alerts.

Track only your party or force on a boss
v628 actual UI · illustrative view
Track only your party or force on a boss
v628 actual UI · illustrative view

4. Color boss spawn alerts by personal importance

Settings → Boss alerts → Boss importance colors → Use importance colors: On

Expand Customize colors & preview to change category colors, check the preview or Restore default colors. The palette is shared across Korea and Global.

1. Choose Korea or Global under Edit region.

2. Find the boss in the region tabs below.

3. Set personal importance using its card's dropdown.

- Green Growth: Basic growth or collection goals

- Blue Optional farm: Specific gear or collection needs

- Gold Priority farm: A farming goal you want to prioritize

- Orange Key target: A target especially important to you

- Gray Unclassified: Importance not assigned yet

The boss title, border and category use matching colors, including the pre-spawn countdown. Turn colors off to restore the previous appearance.

Korea and Global save independently. Existing alert order buttons 1–5 remain separate.

These colors describe personal importance, not official loot quality, guaranteed rewards or drop rates. Bosses without a confirmed importance classification start unclassified instead of receiving an invented automatic rank.

Color boss spawn alerts by personal importance
v628 actual UI · illustrative view
Color boss spawn alerts by personal importance
v628 actual UI · illustrative view
Color boss spawn alerts by personal importance
v628 actual UI · illustrative view
Color boss spawn alerts by personal importance
v628 actual UI · illustrative view